Showing posts with label ps5 xbox scarlett. Show all posts
Showing posts with label ps5 xbox scarlett. Show all posts

Sunday, April 12, 2020

PS5's DualSense, Xbox Series X Controllers Are Missing Accessibility Features Ps5 Xbox

PS5's DualSense, Xbox Series X Controllers Are Missing Accessibility Features Ps5 Xbox

PS5's DualSense, Xbox Series X Controllers Are Missing Accessibility Features

As innovation and technology continue to rise in the gaming industry, so too does the possibility of many gaming peripherals. The releases of the and even the back button attachment for the PS4 controller speak volumes for when it comes to getting games in as many hands as possible, as comfortably as possible. As such, it's worth wondering how the PS5 and Xbox Series X attempt to get this message across, and so far, it seems neither company has in full.

Thus far, Sony has mostly held its cards to its chest while Microsoft has made strides in revealing as much for its next-gen console as possible. While the controller and the console itself are already out in the wild, with reports that Microsoft is going to be shifting the conversation toward games soon. However, when talking about these controllers, note that the language used is about a trim here, a slight ergonomic tweak there, and a new style of material and feedback to get the most use out of a controller as possible, not about getting the most utility out of one as possible.

PS5's DualSense, Xbox Series X Controllers Are Missing Accessibility Features

Microsoft and Sony are both guilty of this, and it's not really hard to see why. Ramping up toward a new generation means beating out the competition, which in turns means focusing on the essential core of gamers: the able-bodied. That said, it's hard to see why such massive companies cannot do both, and namely, it's hard to see why one recent innovation isn't included in the PS5 DualSense controller: back buttons. Again, both companies are guilty of this, but perhaps Sony's sin here is more egregious: Microsoft has not changed its core design. to date, and it looks bigger, bulkier, and arguably, harder for some to use.

Back Buttons Are Not Just for the Elite

The message around back buttons is somewhat convoluted as well. As the is not far departure from the standard Xbox One controller, it seems like a safe bet that it'll eventually receive an Elite version as well. Again, the bulkiness of an Xbox controller is often praised, but even Microsoft admits it's not for everyone (such is the case for the Xbox Adaptive controller), but it does very name for its high-tech competitive gaming controller is Elite. It features a ton of improvements over a standard controller, including back buttons.

Understandably, back buttons can be a huge deal for competitive gaming by able-bodied folk. The gist is that back buttons, when properly set up, reduced the need to move fingers away from the toggle sticks, meaning quicker reactions in highly competitive games. Instead of moving a thumb away to jump, changes weapons, or whatnot, the back finger can be used. Or, in the case of , the back buttons can be used to facilitate balance easier than the triggers because, and here's the crux, it is easier to reach the back buttons than it is to reach the triggers.

Indeed, in competitive play, it can shave precious seconds that determine life or death, but it can be used outside that as well and for reasons that seem small to some but could be the difference between comfortable play and not being able to play certain games at all for others. As such, the conversation around back buttons should be less about the "Elite" and more about those who are in legitimate pain when reaching for the triggers.

PS5's DualSense, Xbox Series X Controllers Are Missing Accessibility Features

The PS5 DualSense, Xbox Series X Controller, Back Buttons (And Beyond)

There's not a doubt that the PS5 and Xbox Series X will eventually put out a message for disabled gamers, explaining new and unique features for the next generation of consoles that help support their personal endeavors. Whether this comes in a total Xbox Series X adaptive controller or just attachments remain to be seen, but the messaging should be now, sooner rather than later. Gamers the world over are discussing what games catch their eye so far for next gen, , pros and cons of controller designs are being weighed, and that's a whole lot of conversations that a significant number of gamers cannot take part in, without accepting or acknowledging a variety of caveats.

And back buttons are just one option, one thing that the next-gen world of gaming can do to help. They're not an end-all to helping disabled gamers, but they are one solid alternative. Notably, some of the new controller design choices may help those with certain disabilities, as the smallest thing can be a game-changer, but that's not a conversation being publicly discussed. Inclusion, as a drop-in catch-all for-the-resume word, has been dropped a time or two, but never in detail or specifics. For example, while has stated that there are changes to the Xbox Series X controller like rounded bumpers, that may help some, but not those who struggle to reach the bumpers.

The Solution: Xbox Adaptive Controller, PS5 DualSense Feedback, and Forward Thinking

microsoft-xbox-one-adaptive-controller-reveal

Now, while the conversation has yet to peak on accessibility next gen, that's not to say it's entirely absent either. Xbox has confirmed that there is cross compatibility with Xbox One controllers to Xbox Series X consoles, , and presumably, that implies its adaptive controller as well. There hasn't been an explicit statement, as far as we could tell, but the adaptive controller is an Xbox One controller after all. For Xbox players, that may be the solution: keeping current gen strides going into the next gen.

The PS5 DualSense, however, hasn't had much comment on how it will approach this issue, whether that's its own adaptive controller or if the is also compatible. There seems to be no comment, record, or announced plans for this either. However, it is worth mentioning that Principal User Researcher & Accessibility Specialist Mark Friend for the company has reached out to gather feedback concerning accessibility concerns with the DualSense. As long as that pans out, it's a step forward in the next-gen conversation.

PS5's DualSense, Xbox Series X Controllers Are Missing Accessibility Features

The conversation surrounding the PS5 and Xbox Series X will continue, between gamers, between diehard Sony fans and devoted Xbox fans, and between the two companies—Microsoft, for example, reacted to the —and that conversation will evolve. From the controller and console themselves to the very games that everyone is waiting to see in action, that conversation will change. But there's a significant faction of games who haven't really been welcomed into this conversation, and even with the smallest of steps, that needs to change.

The PS5 and Xbox Series X release in Fall 2020.

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PS5's DualSense, Xbox Series X Controllers Are Missing Accessibility Features
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About The Author

When Joshua Duckworth received Pokemon Yellow for Christmas at 5-years-old, his fate as a gamer was set. Since then, he's been involved with every step of the gaming industries' growth from the golden PS1 era and the dying days of the arcade to any current gaming trend. When he's not writing, playing his own games, or thinking about writing or playing his games, he's probably the second player to his son's Pokemon Let's Go, Pikachu! file. Joshua has an MA degree in English from Jacksonville State University, and the best way to contact him is at jduckworth874@gmail.com.

Saturday, April 11, 2020

PlayStation 5 V Xbox Scarlett: The Next Console War Begins In 2020 Ps5 Xbox Scarlett

PlayStation 5 V Xbox Scarlett: The Next Console War Begins In 2020 Ps5 Xbox Scarlett

PlayStation 5 v Xbox Scarlett: the next console war begins in 2020

Sony’s PS5 will have haptic feedback, while Microsoft’s competing console will have four times the power of Xbox One. Here’s how the two high-end machines compare

a woman wearing headphones plays a video game in a red-light saturated room
Get ready for battle … Microsoft’s XBox and Sony’s PlayStation 5 are set to reach shops in autumn/winter 2020. Photograph: Kerkez/Getty Images/iStockphoto

The next console war has a start date – or at least a start period. Sony has announced that its next console, (PS5), will be launched next autumn/winter, putting it in direct competition with Microsoft’s forthcoming Xbox Scarlett, also due in time for the 2020 Christmas holiday period.

PlayStation 5 v Xbox Scarlett: the next console war begins in 2020

In , Sony revealed that PS5 will have a new controller that replaces the current joypad’s rumble feature with more sensitive and contextual haptic feedback.

“With haptics, you truly feel a broader range of feedback,” Sony said. “Crashing into a wall in a race car feels much different than making a tackle on the football field. You can even get a sense for a variety of textures when running through fields of grass or plodding through mud.”

The console will also have “adaptive triggers” incorporated into the L2 and R2 trigger buttons. Developers will be able to program the resistance of the triggers so that players, “feel the tactile sensation of drawing a bow and arrow or accelerating an off-road vehicle through rocky terrain”. Microsoft is for its Scarlett controller.

This is not the only apparent similarity between the competing consoles. , Sony revealed that PS5 would feature an eight-core CPU based on the third generation of AMD’s Ryzen processors, as well as a custom graphics processor based on the AMD Navi family (a technology capable of real-time ray-tracing effects), and a solid state drive (SSD), which will mean the faster loading of games and in-game content, and may also allow more granular loading processes, so players can choose to install only a game’s multiplayer component, or its campaign. The machine will support 8K resolution displays and 120Hz screen refresh rates.

PlayStation 5 v Xbox Scarlett: the next console war begins in 2020

Meanwhile, Xbox Scarlett will also utilise the latest AMD Ryzen processor and Navi graphics chipset; it will support screen resolutions of up to 8K and 120Hz refresh rates, and it will use an SSD rather than a traditional hard-disc drive. In addition, Scarlett is set to offer backwards compatibility for all games as well as the Xbox and Xbox 360 titles that are available via Xbox One’s backward compatibility feature.

Little else is known about the machines. Sony has spoken about PS5’s 3D audio capabilities, using a custom AMD sound chip to create incredibly immersive effects. In , system architect Mark Cerny claimed the PlayStation user interface is getting a complete overhaul, and will show games information such as multiplayer activities and forthcoming mission objectives while players browse the menu.

Virtual reality will also be supported on PS5, at first via the current PlayStation VR headset, but later through a new headset, which is gaming headset, currently available for PC.

It is unclear how the machines’ online multiplayer services will evolve for the next generation. Sony is likely to overhaul its PlayStation Now streaming game service, while Microsoft has its Xbox Game Pass equivalent. Rumours of an Xbox console that uses Microsoft’s cloud-based gaming service have been .

PlayStation 5 v Xbox Scarlett: the next console war begins in 2020

As for Nintendo, the Switch console is only two years into its lifecycle, so a successor is unlikely to be released next year. However, that the company is planning to release an updated and more powerful version of the Switch – known as Switch 2 or Switch Pro on tech sites – featuring an updated processor.

In an entertainment market dominated by streaming platforms and services, where everyone is looking for the next equivalent to Netflix or Spotify, it will be interesting to see how two specialist high-end machines fare, especially with (launched in September), looking to entice more casual players.

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